Computer graphics frame rate is also a term used in realtime computer graphics systems.
The designed frame rates of realtime systems vary depending on the equipment.
Invasions are depicted in realtime but players cannot control combat.
There have also been games that blend realtime strategy gameplay to fpss.
Typical uses are device drivers, lowlevel embedded systems, and realtime systems.
British Dictionary definitions for realtime
denoting or relating to a data-processing system in which a computer receives constantly changing data, such as information relating to air-traffic control, travel booking systems, etc, and processes it sufficiently rapidly to be able to control the source of the data