n]
| 1. | imitation or enactment, as of something anticipated or in testing. |
| 2. | the act or process of pretending; feigning. |
| 3. | an assumption or imitation of a particular appearance or form; counterfeit; sham. |
| 4. | Psychiatry. a conscious attempt to feign some mental or physical disorder to escape punishment or to gain a desired objective. |
| 5. | the representation of the behavior or characteristics of one system through the use of another system, esp. a computer program designed for the purpose. |
simulation
simulation sim·u·la·tion (sĭm'yə-lā'shən)
n.
Close resemblance or imitation, as of one symptom or disease by another.
Assumption of a false appearance.
Reproduction or representation, as of a potential situation or in experimental testing.
simulation simulation, system
Attempting to predict aspects of the behaviour of some system by creating an approximate (mathematical) model of it. This can be done by physical modelling, by writing a special-purpose computer program or using a more general simulation package, probably still aimed at a particular kind of simulation (e.g. structural engineering, fluid flow). Typical examples are aircraft flight simlators or electronic circuit simulators. A great many simulation languages exist, e.g. Simula.
See also emulation, Markov chain.
Usenet newsgroup: comp.simulation.
(1995-02-23)
simulation
in industry, science, and education, a research or teaching technique that reproduces actual events and processes under test conditions. Developing a simulation is often a highly complex mathematical process. Initially a set of rules, relationships, and operating procedures are specified, along with other variables. The interaction of these phenomena create new situations, even new rules, which further evolve as the simulation proceeds. Simulation implements range from paper-and-pencil and board-game reproductions of situations to complex computer-aided interactive systems
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