| 1. | a coming into place, view, or being; arrival: the advent of the holiday season. |
| 2. | (usually initial capital letter ) the coming of Christ into the world. |
| 3. | (initial capital letter ) the period beginning four Sundays before Christmas, observed in commemoration of the coming of Christ into the world. |
| 4. | (usually initial capital letter ) Second Coming. |

| the coming of Christ on Judgment Day. |
ad·vent (ād'věnt') n.
[Middle English, the Advent season, from Old French, from Latin adventus, arrival, from past participle of advenīre, to come to : ad-, ad- + venīre, to come; see gwā- in Indo-European roots.] |
| Second Coming n. Christianity The return of Jesus as judge for the Last Judgment. Also called Advent, Second Advent. |
The return of Jesus, prophesied in the New Testament, to judge the living and the dead and bring about the final triumph of good over evil. The writings of the Apostles in the New Testament express the belief that the Second Coming will happen soon and suggest that it may happen within a generation of their own time. (See Judgment Day.)
Note: Several Christian denominations, such as the Seventh-Day Adventists and the Jehovah's Witnesses, are founded on a similar belief about the imminence of Jesus' return.
The coming of Jesus, either in the Incarnation of biblical times or in the Second Coming at the end of the world. Also, a time observed in many Christian churches in December to prepare for Christmas.
ADVENT games
/ad'vent/ The prototypical computer Adventure game, first implemented by Will Crowther for a CDC computer (probably the CDC 6600?) as an attempt at computer-refereed fantasy gaming.
ADVENT was ported to the PDP-10, and expanded to the 350-point Classic puzzle-oriented version, by Don Woods of the Stanford Artificial Intelligence Laboratory (SAIL). The game is now better known as Adventure, but the TOPS-10 operating system permitted only six-letter filenames. All the versions since are based on the SAIL port.
David Long of the University of Chicago Graduate School of Business Computing Facility (which had two of the four DEC20s on campus in the late 1970s and early 1980s) was responsible for expanding the cave in a number of ways, and pushing the point count up to 500, then 501 points. Most of his work was in the data files, but he made some changes to the parser as well.
This game defined the terse, dryly humorous style now expected in text adventure games, and popularised several tag lines that have become fixtures of hacker-speak: "A huge green fierce snake bars the way!" "I see no X here" (for some noun X). "You are in a maze of twisty little passages, all alike." "You are in a little maze of twisty passages, all different." The "magic words" xyzzy and plugh also derive from this game.
Crowther, by the way, participated in the exploration of the Mammoth & Flint Ridge cave system; it actually *has* a "Colossal Cave" and a "Bedquilt" as in the game, and the "Y2" that also turns up is cavers' jargon for a map reference to a secondary entrance.
See also vadding.
[Was the original written in Fortran?]
[The Jargon File]
(1996-04-01)