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ad⋅vent
[ad-vent]
| 1. | a coming into place, view, or being; arrival: the advent of the holiday season. |
| 2. | (usually initial capital letter ) the coming of Christ into the world. |
| 3. | (initial capital letter ) the period beginning four Sundays before Christmas, observed in commemoration of the coming of Christ into the world. |
| 4. | (usually initial capital letter ) Second Coming. |
1125–75; ME < L adventus arrival, approach, equiv. to ad- ad- + ven- (s. of venīre to come) + -tus suffix of verbal action

1. onset, beginning, commencement, start.
Second Coming
| the coming of Christ on Judgment Day. |
Based on the Random House Dictionary, © Random House, Inc. 2009.
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ad·vent (ād'věnt') n.
[Middle English, the Advent season, from Old French, from Latin adventus, arrival, from past participle of advenīre, to come to : ad-, ad- + venīre, to come; see gwā- in Indo-European roots.] |
| Second Coming n. Christianity The return of Jesus as judge for the Last Judgment. Also called Advent, Second Advent. |
Copyright © 2009 by Houghton Mifflin Company.
Published by Houghton Mifflin Company. All rights reserved.
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Advent
Ad`vent\, n. [L. adventus, fr. advenire, adventum: cf. F. avent. See Advene.]1. (Eccl.) The period including the four Sundays before Christmas. Advent Sunday (Eccl.), the first Sunday in the season of Advent, being always the nearest Sunday to the feast of St. Andrew (Now. 30). --Shipley. 2. The first or the expected second coming of Christ. 3. Coming; any important arrival; approach. Death's dreadful advent. --Young. Expecting still his advent home. --Tennyson.Cite This Source
Advent
The coming of Jesus, either in the Incarnation of biblical times or in the Second Coming at the end of the world. Also, a time observed in many Christian churches in December to prepare for Christmas.
Copyright © 2005 by Houghton Mifflin Company.
Published by Houghton Mifflin Company. All rights reserved.
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ADVENT
/ad'vent/ n. The prototypical computer adventure game, first designed by Will Crowther on the PDP-10 in the mid-1970s as an attempt at computer-refereed fantasy gaming, and expanded into a puzzle-oriented game by Don Woods at Stanford in 1976. (Woods had been one of the authors of INTERCAL.) Now better known as Adventure, but the TOPS-10 operating system permitted only six-letter filenames. See also vadding, Zork, and Infocom.This game defined the terse, dryly humorous style since expected in text adventure games, and popularized several tag lines that have become fixtures of hacker-speak: "A huge green fierce snake bars the way!" "I see no X here" (for some noun X). "You are in a maze of twisty little passages, all alike." "You are in a little maze of twisty passages, all different." The `magic words' xyzzy and plugh also derive from this game.
Crowther, by the way, participated in the exploration of the Mammoth & Flint Ridge cave system; it actually _has_ a `Colossal Cave' and a `Bedquilt' as in the game, and the `Y2' that also turns up is cavers' jargon for a map reference to a secondary entrance.
ADVENT sources are available for FTP at `ftp://ftp.wustl.edu/doc/misc/if-archive/games/source/advent.tar.Z'. There's a version implemented as a set of web scripts at `http://tjwww.stanford.edu/adventure/'.
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advent
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ADVENT games
/ad'vent/ The prototypical computer Adventure game, first implemented by Will Crowther for a CDC computer (probably the CDC 6600?) as an attempt at computer-refereed fantasy gaming.
ADVENT was ported to the PDP-10, and expanded to the 350-point Classic puzzle-oriented version, by Don Woods of the Stanford Artificial Intelligence Laboratory (SAIL). The game is now better known as Adventure, but the TOPS-10 operating system permitted only six-letter filenames. All the versions since are based on the SAIL port.
David Long of the University of Chicago Graduate School of Business Computing Facility (which had two of the four DEC20s on campus in the late 1970s and early 1980s) was responsible for expanding the cave in a number of ways, and pushing the point count up to 500, then 501 points. Most of his work was in the data files, but he made some changes to the parser as well.
This game defined the terse, dryly humorous style now expected in text adventure games, and popularised several tag lines that have become fixtures of hacker-speak: "A huge green fierce snake bars the way!" "I see no X here" (for some noun X). "You are in a maze of twisty little passages, all alike." "You are in a little maze of twisty passages, all different." The "magic words" xyzzy and plugh also derive from this game.
Crowther, by the way, participated in the exploration of the Mammoth & Flint Ridge cave system; it actually *has* a "Colossal Cave" and a "Bedquilt" as in the game, and the "Y2" that also turns up is cavers' jargon for a map reference to a secondary entrance.
See also vadding.
[Was the original written in Fortran?]
[The Jargon File]
(1996-04-01)
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